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  • Open Access

Simulation platform: cloud-computing meets computational neuroscience

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BMC Neuroscience201112 (Suppl 1) :P346

https://doi.org/10.1186/1471-2202-12-S1-P346

  • Published:

Keywords

  • Virtual Machine
  • Computing Environment
  • Ubiquitous Computing
  • General Programming
  • Read Instruction

Computational models and theoretical tools are essential components in computational neuroscience. A number of models and tools have been developed and registered at various online databases such as ModelDB and J-Node Platforms. Yet, the reuse of such resources still remains quite difficult. For example, to carry out a computer simulation of a model, we have to download the program from the database, extract, read instructions, compile if the program is written in a general programming language such as C, install the appropriate neural simulator if it is written for a simulator such as GENESIS, NEURON, and NEST, and finally we may be ready to do it, if no problems occurs during all the setup mentioned above. How can we avoid this hustle?

As a solution of it, we introduce a cloud-based system for online computer simulation called Simulation Platform. Simulation Platform is a cloud of virtual machines running GNU/Linux. On a virtual machine, various software including developer tools such as compilers and libraries, popular neural simulators, and scientific software such as Gnuplot, R and Octave, are pre-installed. When a user posts a request, a virtual machine is assigned to the user, and the simulation starts on that machine. The user can remotely access the virtual machine through a web browser and carries out the simulation interactively (a screenshot is shown in Fig. 1). There is no need to install any software. It only requires a web browser. Therefore, Simulation Platform provides an ubiquitous computing environment for computational neuroscience research so as to free neuroscientists from tedious computer administration tasks and allow them to solely concentrate on their science. A demo site is open at http://sf4.sim.neuroinf.jp/~tyam/cns11/.
Figure 1
Figure 1

A screenshot of a web browser during a computer simulation.

Authors’ Affiliations

(1)
RIKEN BSI-TOYOTA Collaboration Center, RIKEN Brain Science Institute, Wako Saitama, 351-0198, Japan
(2)
School of Human Science and Environment, University of Hyogo, Himeji Hyogo, 670-0092, Japan
(3)
Neuroinformatics Japan Center, RIKEN Brain Science Institute, Wako Saitama, 351-0198, Japan
(4)
Graduate School of Information Systems, University of Electro-Communications, Chofu Tokyo, 182-8585, Japan
(5)
School of Information Science and Technology, Aichi Prefectural University, Nagakute Aichi, 480-1198, Japan
(6)
Faculty of Engineering, Chubu University, Kasugai Aichi, 486-8501, Japan
(7)
Laboratory for Neuroinformatics (Computational Science Research Program), RIKEN Brain Science Institute, Wako Saitama, 351-0198, Japan
(8)
School of Information Science and Technology, Chukyo University, Toyota Aichi, 470-0393, Japan
(9)
Laboratory for Neuroinformatics, RIKEN Brain Science Institute, Wako Saitama, 351-0198, Japan

Copyright

© Yamazaki et al; licensee BioMed Central Ltd. 2011

This article is published under license to BioMed Central Ltd. This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

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